Chargen

Main Page >> Chargen


To create a character for this campaign, players should follow the guidelines for Character Creation in Chapter 2 of the Player’s Handbook (starting on page 14). Backgrounds from Player’s Handbook 2 and Player’s Handbook 3 are also allowed at the players’ option. Themes from the Dark Sun Campaign Guide are permitted as well.

It is probably a good idea to keep in mind the four character roles and to discuss your choices with the other players. It is recommended that each of these roles is represented. If you have any questions, feel free to ask.

Ability Scores
Players will generate ability scores using either the Standard Array (Method 1) or Customizing Scores (Method 2) found on page 17 of the PHB.

Alignment
Athas is a brutal world. Characters with a Good or Lawful Good alignment are fewer and further between than in standard fantasy. However, you are the protagonists, and even if your motivations are simply to gather more personal power and money, players should create reasons why their characters would strive to be extraordinary. As always, In Character Actions = In Character Consequences.

Equipment
Starting gold is 100 gp. This is mentioned in Chapter 2, but it is easy to miss. If you can afford it, you can have it. This policy only applies to starting gold expenditures.

For characters entering the game above first level (and until we get the hang of just how dangerous Dark Sun is, there will likely be character deaths), you begin play with three magic items – one of your level plus one, one of your level, and one of your level minus one. Additionally, you have gold equal to the cost of a magic item of your level minus one. Thus, a new 7th level character would enter the game with an 8th level item, a 7th level item, a 6th level item, and extra gold equal to the cost of a 6th level item. These magic items and any additional equipment purchased with the extra gold may be chosen from the books listed on the Bibliography page.


Chargen

Original Sin Jozh