Vrack

Bloodthirsty Pit Fighter

Description:

Vrack
Level 2 Fighter (Defender)
Medium natural humanoid (Half-Orc)
Age: 27 Weight: 220 Height: 6’2”
Alignment: Unaligned

Initiative +5; Passive Senses Perception 12, Insight 12
HP 38; Bloodied 19

Healing Surge 9; Surges Per Day 10
AC 19; Fortitude 17, Reflex 15, Will 12

Speed 6 (+2 when charging);

Languages Common, Giant

Background: Athlete – +2 athletics
Theme: Gladiator
Skills: (Athletics) +11, (Endurance) +8, (Intimidate) +7
Feats: Deft Hurler Style, Toughness

Str 18 (+4/+5) Dex 18 (+4/+5) Wis 12 (+1/+2)
Con 12 (+1/+2) Int 10 (+0/+1) Cha 8 (-1/+0)

Possessions Adventurer’s Kit, Hide Armor, Triple-Headed Flail, Net, Handaxe, 10gp.

Racial Traits:
Furious Assault: You can use furious assault as an encounter power.
Half-Orc Resilience: Gain 5 temporary hitpoints (10 at 11th, 15 at 21st) the first time you are bloodied in an encounter
Swift Charge: +2 to speed when charging

Class Features Combat Challenge, Combat Superiority, Arena Training-Proficiency with improvised weapons, AC bonus while not wearing heavy armor, proficiency with 2 weapons of choice(Triple Headed Flail, Net).

Power Descriptions

At-Will Exploits

Combat Challenge
Fighter Feature
At-WillMartial, Weapon
Immediate InterruptMelee Weapon
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

Cleave
Fighter Attack 1
You hit one enemy, then cleave into another.
At-WillMartial, Weapon
Standard ActionMelee Weapon
Target: One creature.
Attack: Strength vs AC (+9 vs AC)
Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
: Increase damage to 2[W] + Strength modifier at 21st level.
Deft Hurler: You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged basic attack does not provoke opportunity attacks.

Footwork Lure
Fighter Attack 1
You press the attack, engaging your enemy before falling back and drawing him after you.
At-WillMartial, Weapon
Standard ActionMelee Weapon
Target: One creature.
Attack: Strength vs. AC (+9 vs AC)
Hit: 1[W] + Strength modifier damage. You can shift 1 square and slide the target into the space you left.
: Increase damage to 2[W] + Strength modifier at 21st level.

Object Projection
Wild Talent Cantrip
Your force of will teleports an object a short distance away
At-WillPsionic, Teleportation
Minor ActionMelee Weapon
Effect: You teleport an object you are holding in one hand to an unoccupied square within 10 squares of you or to a willing creature within 10 squares of you.

Encounter Exploits

Furious Assault
Half-Orc Racial Power
Your monstrous wrath burns inside you, giving strength to your attack.
Encounter
Free ActionPersonal
Trigger: You hit an enemy.
Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it isn’t.

Goading Maneuver
Fighter Attack 1
After a swift strike, you step to the side and draw another one or two foes into your trap.
EncounterMartial, Weapon
Standard ActionMelee Weapon
Target: One creature.
Attack: Strength vs. AC (+9 vs AC)
Hit: 2[W] + Strength modifier damage, and you shift two squares. In addition, you mark one or two enemies adjacent to you until the end of your next turn.

Disrupting Advance
Gladiator Feature
With an attack followed by a violent shove, your enemy flies backward. As it flails for balance, it loses its footing and stumbles into the creatures around it
EncounterMartial Weapon
Standard ActionMelee Weapon
Target: One creature
Attack: Strength vs. AC(+9 vs AC)
Hit: 2[W] + ability modifier damage, and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn.
: Level 11: 3[W] + ability modifier damage.
: Level 21: 4[W] + ability modifier damage.

Minor Resurgence
Fighter Utility 2
Your ability to withstand hardship grants you a temporary boost in combat.
EncounterMartial
Minor ActionPersonal
Prerequisite: You must have training in endurance.
Requirement: You must be bloodied
Effect: You gain 5 temporary hit points.

Daily Exploits

Tempest Dance
Fighter Attack 1
You lunge from enemy to enemy, giving each a taste of your weapon as you pass.
DailyMartial, Weapon
Standard ActionMelee Weapon
Target: One creature.
Attack: Strength vs. AC (+9 vs AC)
Hit: 1[W] + Strength modifier damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity modifier.
Effect: You can shift 1 square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target.

Bio:
Height: 6’2” Weight: 220 lbs. Age: 27
Eyes: Brown Hair: Brown Skin: Grayish Green

The roar of the crowd was deafening, the heat of the sun unbearable. Sweat dripped off of his body as he circled his opponent. His opponent was done, the human had put up a good fight, but it was over. He knew it, his opponent knew it, but most importantly the crowd knew it. They smelled blood and it whipped them into a frenzy. The only way to quench their thirst would be the death of one of the contestants.

Blurred moments pass by, filled with feints and lunges, a contest more of skill than of brute force. It ends with Vrack straddled atop his opponent, the human weakling trying to break free. Weapons eschewed earlier in preference of a more personal approach, he beat his opponent senseless with his bare hands. Looking up, he could see the crowd wanted more, lusted for death. He is not one to disappoint. Grabbing a stone from the arena floor, he made quick work of his victims head.

The deafening cheers of the crowd faded to muffled thunder as Vrack was hauled back to his cage. Always back to the dark cage. His dwarven master smirks as his lackeys shove his prized slave behind the bars. He hates the cage that is his home. He does not recall the days before the cage, it has been too many years. There are images of sun and sand, but that is all. He has been in the cage since he was a youngling.

His guards have grown careless over the years, he lets them know this when he breaks one of their wrists as they are shoving him into his prison. The other guard tries to stop him, but is slow. Vrack is a beast who has finally escaped his prison, the other guard goes down in a crumpled heap of broken bones.

His attention turns to the dwarf. He can see fear in his eyes, the smirk is long gone. The day of reckoning has come, they both can sense it. The dwarf’s end is not quick, it is a revenge born of years of slavery. The dwarf screams, no one hears. The walls are too thick, the crowd outside too loud.

He walks away from the arena, he is a free man. Those who dispute this will meet their ends. He leaves the city, there are too many here who remember him from the arena. A new city is what he needs, somewhere to ply his trade, this time for profit instead of as a slave.

Portrait by Kerem Beyit

Vrack

Original Sin Nate_The_Great